Separate names with a comma.
@Omegablade88 It depends on many factors. The names must fit or you can only filter via proxy which can be anything. You can also influence it by...
Exactly, I have stopped further development on it since it can only travel "known" paths and star systems, but not those which are displayed on...
Sunrise on a Reforged Eden midnight planet - near a Voidium Crystal POI [IMG] and my Vega AI near that POI [IMG]
7.4.0 Global/Structure position support (e.g for docking or landing stuff)...
What scriptingguys do on the server I'm playing on right now ;-) https://streamable.com/nan1w5 [ATTACH]
7.3.1 with bug fixes to avoid cargo loss and many small things https://github.com/GitHub-TC/EmpyrionScripting/releases...
at the moment my tests with the 1.5 show no (additional) errors ;-) in connection with the scripting mod
The planets, in the planetarium on our ship, are now changing their colors ;-) [ATTACH]
Verschieb mal deinen Ordner "PlayfieldInfos" um ein Verzeichnis nach oben.
The 'I' indicates that the list contains the IDs of the items
es müsste funktionieren wenn du die Datei unter "[EGS]\Saves\Games\[Verzeichnis des Savegames]\Mods\EmpyrionScripting\Scripts\CargoTeleporter.cs"...
Ja, es gibt einige Schiffe/Basen bei denen Spieler solche "Sortier"-Scripte gebaut haben
@Jascha früher hat dieser Code zum Spawnen von Strukturen funktioniert, was muss ich ändern damit er wieder funktioniert? public async Task...
{{#readfile '..\PlayfieldInfos\' (concat @root.P.Name 'Ger.txt')}} Verzeichnis PlayfieldInfos mit dem Dateinamen als Name des Playfield + 'Ger.txt'
@Bloodfire2k ich habe mir das Script mal angesehn und gefixed (habe es als Demo mal mit auf das Demo-CV gepackt) {{~set 'H' 'Materials'}} {{~set...
Unfortunately, here the ModAPI of Empyrion has some errors in the SinglePlayer : - A scenario from the workshop is not delivered at all via...
It happened in MP (ping 150 ms) on a midnight planet of Reforged Eden after I connected to the server. It is also observed that landed CVs bounce...
You know your code that stabilizes the ships and the colliders that have influence on it - so it should be easy to determine when the code runs...
ich vermute der (ausgegebene) Name kommt hierher kannst ja mal ein {{@root.Data.D}}{{i18n Name}}:{{format Count '{0,6:N0}'}}: versuchen dann...
Yep