Separate names with a comma.
Build: 1.4.7 Mode: MP SERVER NAME: Fracture SEED-ID: ? MODIFIED PLAYFIELDS: Reforged Eden - Midnight (90%) bzw hüpfende CV auf Playfield nach...
Also wenn du da 'English' durch 'Deutsch' ersetzt müsst es gehen oder du lässt es ganz weg, dann wird das zentrale "CultureInfo" LCD genommen was...
@Bloodfire2k Die IDs sind noch die "alten" (vor der Umstellung von Eleon auf die dynamsichen IDs) hier die "neuen"...
Now with >= 7.1.0 easy localization of your structure (this vid is in english) [MEDIA]
Ok, the next video about the "Mobile-Carrier" i will try to make in english.
If you replace the 'Deutsch' in the scripts to 'English' the localization is taken for english. I'm working on an idea to "localize" an structure...
7.0.3 mit Infos und Priorisierung und kleinen fixes [MEDIA] und "Die Krabbe" [MEDIA]
You can do this with the EmpyrionScriptingMod, the Vega AI e.g have such script on board. But you probably already know that ;-)
Unfortunately, here the ModAPI of Empyrion has some errors in the SinglePlayer : - A scenario from the workshop is not delivered at all via...
Unfortunately, here the ModAPI of Empyrion has some errors in the SinglePlayer :-(( - A scenario from the workshop is not delivered at all via...
@LoneRanger Names worked for "Reforged Eden" (thats only a mix from Prject Eden and Reforged Galaxie) so what items are on "Project Eden" have...
Move Item once per cycle Reforged Eden item name fix Add ModApi properties...
I improved the performance of the EmpyrionScriptingMod, but when they change the LCDs, the EmpyrionClient !!! abort with these log...
With 7.0.0 I have massively optimized the ScriptQueueEngine for performance and scalability. Furthermore, scripts are disabled when structures and...
1. "legalize" is the wrong wording, they want the scripting included in the standard game 2. Also for CV are many options with lcd's and...
No problem for me - I would be happy if Eleon would integrate the scripting into the game. PS: The more players want or comment on this in the...
First of all, thanks for new groups and POIs - that's great. I would think it would be great if you included the EmpyrionScripting and computer...
Hast du die ZIP von hier aus dem Forumkanal https://empyriononline.com/attachments/modloader-zip.87118/ mit der habe ich das ausprobiert - aber...
Mit der (aktuellen) Version die auch in der ZIP Datei hier am Anfang ist habe ich das Phänomen bei mir nicht nachstellen können.
1. Der XChangeMod muss auf die neuen IDs angepasst werden dies kannst du selber in der Datei "XChangeItems.json" im Savegame vornehmen oder die...