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Thanks for getting back & it's good to hear you found the cause. As for the other hitches afaik it mostly comes from garbage collection when time...
@Lord Sapito thanks no problem I thought it was a thread here on the forum you meant. I'll update here when something is ready for it.
Can you link to the thread ?
Just to say the issue with the TP not turning off in SP will be looked into.
Fixed in A12 phase 4.
A fix for this will be in A12 phase 4.
Unfortunately this issue appears to be sporadic I cannot trigger it reliably. How often is it happen for you or it this the only time ?
Fixed in phase 4.
If you start a new coop game & don't set a password it should be ok if a box appears asking for a password though leave it blank & click ok. Co-op...
For the reported issue in the OP in phase 4 the error shouldn't appear as a CoQ anymore. When phase 4 is released please start a completely fresh...
Please recheck in A12 Phase 4 thanks!
Thanks I have something setup that shows this in action. It will be approached when time permits.
@FionnMacCumhaill I found a way to make this reliably trigger: as your vessel shield is taking damage exit back to the main menu then load back...
Thanks I can reproduce the CoQ appearing. Have you touched any of the sliders in the debugmenu specifically "Global time" ? The error appears to...
Part of the problem was making it trigger in debugging for some reason it was more random but with some adjustments made the issue became more...
A fix we have done for this is looking good so far & it should be available in the next A12 release.
Perhaps attach 1 or 2 & can you also try yourself to see if anything triggers again on your end from a backup game ?
Yes I get the error but ideally we would need to be able to have something setup before the CV "vanishing" triggers then trigger the "vanish" to...
Do you know of a way to make this happen again with the same vessels & setup a save game this is reproducible from before the CV vanishes like this ?