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@Gillwin sinking ships is what I mean. After trying for a while over the past few days the issue reported in the OP hasn't triggered.
Threads merged - I found a way just recently to reproduce the player being catapulted this hopefully can be fixed in A12.
Is there any reliable steps to make this trigger ? I haven't been able to make it trigger to look into it.
This is fixed on the experimental branch B2774.
This appears ok in the latest experimental release A11.5.5 B2774 if possible can you try it out on the experimental branch & check also ?
Can you supply the save game with the HV left close to the entrance to the dug out area leading down to the bedrock ? I have revisited the...
Just to check with you for volume & weight & CPU are you using EAH to run the server ? Stop the server first then in EAH (Empyrion admin helper)...
Thanks we are already aware of this issue.
Thanks for the save game I can see it happens only with motion sensors. It'll be looked into.
A fix for this will be available in the next experimental branch release tomorrow.
A fix for the NPC's vanishing will be available in the next experimental branch release tomorrow.
In the next experimental update there is a fix for this so when you get close to any tree that has the issue that is currently still in the...
In the next exp update the issues with drones that was reported & found will be fixed...
Fixed in the next experimental branch release https://empyriononline.com/threads/alpha-11-5-experimental-refinements.91665/
Thanks we are aware of this issue new in the latest experimental release.
The fix for this is currently on the experimental branch just released https://empyriononline.com/threads/alpha-11-5-experimental-refinements.91665/