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I wanted to let you know I'm adding this to my scenario with credit to you. It works perfectly and I was able to easily add some POIs to it. Thank...
That's looking really nice!
I definitely agree with you that it needs to be doable. The rogue planets suffered from the armor durability problem that made them much harder...
It's called ultra hard for a reason. :D
omg I love it! I am so going to use this in my scenario somewhere. :D
Easiest way is to put it on the steam workshop as public, then share the link here. From the in game blueprint library select it and press the...
That planet is set to a higher level so I think it will give harder base attacks. I hope. :D
Share the blueprint and maybe we can take a look!
Check the turning speed in the statistics tab of the control panel.
Maybe a clearer accept/decline dialog option to make clear that you're skipping the tutorial and an explanation how to reactivate it later.
I haven't changed the faction warfare yet (that's what controls base attacks). I'm still not sure what exactly controls how hard they are.
Those usually don't yield anything or much at all because they're so cheap to begin with that the game often rounds down the drops to nothing.
One of these days I'm going to add a new Dead3 planet but it's actually going to be jungle just for you. :D
Updated Project Eden for Alpha 12! Whew, that's always a lot of work. :D
Updated for Alpha 12! I hope nothing broke.... Check out the preview video: [MEDIA] Please see the change log on the workshop for details and...
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PvP can be set in both the gameoptions file and in the individual playfields. Servers have full control over what, if any, areas of the game are pvp.
Today I spent time testing my scenario and also making a preview video for it! Almost done, there's just like 2 things I still need to fix in it....
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Wrong forum for that, but you'd have to contact GTXgaming most likely or try asking in the Empyrion Discord general channel. Much better chance of...