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I didn't have that bug when testing it but I'll give it another test just to make sure it's not a problem with the POI layout. I've seen reports...
All the stuff you're doing is amazing but this would be really good for immersion in certain POIs... :D
There really isn't an end game yet, either via missions or collecting better tech to allow you to explore more. There are other planets to...
Pretty! :D
Nah you can set the seed to whatever you want. :D
If it does I'll be busy including them. :D
Today I released the experimental test version of my scenario for Alpha 12. Looking forward to seeing what people think of it so far!
Become friendly with them so they let you mine on their land. :D
Alpha 12 test version is up! Please read the description and warnings there carefully. Alpha 12 is currently unstable and in testing, and so this...
Note that this is only for orbital freighters and patrol vessels: - Name: [Freighter] Faction: Polaris...
This sounds really cool!
Reminds me of those piston elevators in Minecraft! :D
Spent a few hours testing the scenario with coop with my brother. Yes, Project Eden seems to work in coop now in A12 (sort of), but of course coop...
Now if only the power usage was modified for the base game too... :D
You can using a custom config.ecf file.
Last I checked, all the solar system configs were the same except for the stars at the center. Again this can definitely change though. :D
The SSG is not being supported for the time being.
Awesome job. That colony looks like an actual colony now.
I don't know if they plan on changing what is in the starting system but it's just a bug I've noticed with my own scenario.
It's currently bugged and the starting system does not use the correct solar system config.