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Here's how to fix it: Save a new copy of the blueprint. Go into creative mode. Type the following console command: prefabinfo 'name of blueprint'...
You should be able to do it in creative mode like this: [MEDIA] There's also a console command that might be needed. Either way, you'll have to...
Well today I spent an hour troubleshooting a problem with my scenario, only to find out it might just be a game bug. :D
Talk to the guys at the temples. I think you'll enjoy the adventure. :D
Rest in pieces, Bucky.
@Fractalite : It's hard to find, but a lucky or observant person might come across this thing near the Black Pyramid: [ATTACH] On closer...
Hahah! Thanks! I'll set it up with a 50% chance to spawn near the Black Pyramid as a bit of an easter egg. :D
If you still have the save game, can you blueprint the now-destroyed HV and post it up? I want to set it to spawn next to the black pyramid now. :D
Nope, just keeping it secret. :D
Been doing a lot of work on my scenario. :D
This music is great for making dead worlds. The pictures on that channel are awesome too. [MEDIA]
Know your target audience. Most people don't play Empyrion to be a flight sim. It was never advertised as one and to make it a flight sim now...
Creeeeeepy.
Drunk patrol vessels. Buried ships. What's going on here? :eek: I have no idea. POI elevation is controlled by the blueprint and that's a default...
Their design is inspired from things like the machines in The Matrix, or things from EVE Online and Mass Effect. They're not like Stargate...
Thank you for the awesome update!
Yup I fixed the textures on all of the dead ones, but if you notice any more planet types with that issue let me know! :D
Just for the lore of having a digsite. That's on a dead planet right?
I'm adding this to my scenario too with credit to you. Thank you!
Old thread but I wanted to let you know I'm adding this to my scenario with credit to you. Very pretty planet. :D