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Notes: - The A8 "Robinson Protocol" does not exist anymore in its old way. The Missions were split, partially added to the first Talon Story...
IMPORTANT NOTES - The ALN creatures do not add RP when being killed outside of any faction territory. They are handled like Predators and Prey in...
4. How do PLAYER Factions interact with NPC Factions? First: as soon as you join a faction, your RP with a faction are calculated into the...
3. For Creators: setting up POIs for a faction As a creator you can adjust the faction settings of any POI in the game. The territory will be...
2. RIVALRY Factions are not necessarily friends to each other - they might even be rivals. Given the Lore behind those factions, certain actions...
1. REPUTATION POINTS and STANDING There are 6 dedicated standing levels which are tied to a defined Reputation Points threshold in a 6000-per...
FACTION GUIs and GRAPHICAL Infos This is how the territories look on the map. They are static and NPC factions do not expand them (maybe in the...
What are "leveled enemies"? In Alpha 9 you will notice an additional number when facing a NPC or a POI. This is the "level" of your opponent....
PROLOGUE In the last major versions, we refered to some NPCs and groups of NPCs in a way that would let you imagine, those are real factions -...
With the Alpha 9 and the introduction of NPC Factions we added 18 new missions in total - 6 for each faction. These so called "Companion...
With Alpha 9 we changed the game start mission slightly back to a more tutorial-like approach again, but without the "holding hands" appeal of...
With Alpha 9 EXP2 we added the first draft of the "Freedom Mode". As the prospect says, you do not need to care about some mechanics, others are...
PREAMBLE First things first: this feature feedback thread is NOT about the Volume and its implications, but about the new LOGISTIC GUI! Said...
That's something that currently escapes my knowledge, i am afraid.
We found a possibility to potentially make this work, but this resulted (or will result) in a really major rework we cannot handle at the moment...