Separate names with a comma.
Update for Alpha 9.2: - Added TemperateSwamp to the random generator. Temperate and TemperateSwamp are now separate entries. You will always get...
Sort of. You could spawn the blueprints manually and then use the in-game texture editor to adjust the textures as you want. It's best done by...
Thank you! I hope someone gets some use out of this. :D Some examples of what I've done with this so far: Editing textures in a playfield to...
This seems like the simplest way, and yeah a warning of some kind that you need to set an input/output would be really nice.
Taking bets on what creature photobombs you next. :D
The new options open up a lot of creative freedom! :D
I'm not sure that has to do with EPD. Preview pictures for starting planets in custom scenarios don't work (at least not that I've been able to...
I think volume + mass is good. It allows for greater flexibility when balancing things in the future. For example, one type of ore might have a...
Yup. Never got the preview pics to work right, it always picks the preview pic for my scenario and not the chosen starting planet. :(
Added some more ruined POIs to the escape rocket complex for my dead planets: [IMG] Little oxygen and fuel tanks you can scavenge from if you're...
Guess you're finding a new home now! :D
Oh that looks awesome!
Player start works on random POIs, just make sure to only set up 1 of that POI group on your playfield. I don't know what happens if there's more...
Love it! Wait, you can use talon deco in builds? :D
I made a thing. An unfinished escape rocket, meant to be spawned on dead worlds. I took a shuttle and rocket from the workshop, copied them to a...
And the opposite is true too, seeing available volume but not having any free slots. :D That's why I'm planning on putting stack size of ore and...
I like volume better than stack sizes. Volume can be more consistent and intuitive than stack sizes. For example, if you have 10 of each ore, in a...
You have no idea how much I want to use that song in a club POI now...
Me too but I was feeling left out that nobody else thought the same until you said something. :D
I found a partial workaround for the textures on planets. If you set one of your playfield textures to RockAsteroids then your cave interiors will...