Separate names with a comma.
From testing my custom scenario on a private dedicated server ran by my brother, and on starting single player games of the same scenario in...
Agreed on the default random.
I don't think either should be "the norm" because the answer is: it depends. Is it a PvE or a PvP server?
Not yet.
Made a new trailer video and updated the original post. Going to start a playthrough on the scenario tonight. Hopefully it actually works and is...
EPD should be able to set the planet size. It is set per planet. The playfield_dynamic.yaml and playfield_static files are combined and used by...
True, but you can't assign specific names to specific planet types that way.
Yup. They removed that. Thanks for the reminder :(
The InScalingCount flag will double the number of a POI or ore deposit for each size of the planet. Class 2 = 1x Class 3 = 2x Class 4 = 4x Class...
That change has already gone live. To the OP: no. They will not reduce the planet size. You can make a custom scenario or subscribe to one on the...
Not with the SSG itself. I haven't done it myself but you'll probably want to export the scenario then go in and manually change the name of the...
Count minmax is what you want. On most planets deposits are scaled with planet size, so if you set it to 11 deposits, you'll actually get 44 on a...
That is unfortunate. I was planning on including a whole economy in my scenario but this will cause issues installing it for people who are less...
I tried testing it out and it didn't work for me, even though I am 90% certain I tested it previously and it did work. Might be my bad.
I thought we could include custom traders in our scenario without requiring people to overwrite their default trader configuration file. :(
Not to derail, but the deposits are not minable normally but do work with an autominer when they are set like that?
The trader config should go under: Empyrion - Galactic Survival/Content/Scenarios/YourScenarioName/configuration. The config file I don't...
I thought I was stupid for not figuring out how to do it but it seems I'm not alone.
Can you attach the blueprint here so people can take a look? It's hard to tell from a screenshot.
You can also copy and paste the entire ship onto a separate ship starter block in one go, and use the rotate tool to give it the proper...