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airtight stairs (steel) elevator block with forcefield (bottom, top, sides, sides and bottom, sides and top) airtight blastdoors
I always sort, but not by hand ;P (what poll answer is that?) I automated my sorting with a ES savegame script and have ingame lcds that tell the...
Right now in my game the lack of nested docking is a pain and a half. I use a carrier and a general CV to expolre, but sometimes i also take a SV...
HI... I work on a Mod (or rather remake a old mod) to use the Progenitor Warpgate with ships https://github.com/me777/ReforgedEdenMKII It works...
Thanks to all help and especially code I stole from ASTIC I got it working. https://github.com/me777/ReforgedEdenMKII It's a rewrite of most of...
Yea, my local Code is really a mess, so i did not push it... The Problem consisted, but thee I found a simple solution: do it all at once and...
I have a strange Problem: a global Variable public static IEntity WarpGateA = null; inside some if clauses it gets populated...
Thank You. I did a little bit of testing, and it seems the request is sent, also with the playfield name, but the answer never arrives. My top...
HI, I'm trying to resurrect an old mod and need some help. The mod ReforgedEdenMKI it is supposed to teleport ships from one sector to another...
HI, if I warp a structure what happens to docked ships? Thanks.
@bbk.3164 I got a question for you... Why are you this rude? Is it normal to write ALL CAPITAL LETTERS for you? You know in most civilized...
ASTIC, sorry aber ich habe eine Frgae ;) Ich will einen Teleport auf ein anderes playfield machen. Der Teleport Befehl nimmt ja ein anderes...
The version in the old post is a old version, still the basics stayed the same. I accumulate orders from lcds on a structure and execute the first...
I have a little troubble with Object 13 - it seems the one that says code to the left plus something is wrong the something i calculate in reverse...
Yes, all with the using and class and everything. I'm not sure how it handles raw cs code, but i think ASTIC did pull a few tricks to make it...
the script runs for all matching entitys filtered by the folder (eg only on BA if you put it in filder BA or only on 1 ship if you put the id as...
just put the .cs files from the project into the folder inside the server savegame, mine is...
actually the scripting mod works better on a server, in singleplayer some api stuff does not work right (game bug) and probably won't get fixed...
1) not sure, on lcd i only do small handlebar scripts, for c# i normally use savegamescripts 2) not in empyrion api so not possible exept for the...
in https://github.com/GitHub-TC/EmpyrionScripting/tree/master/EmpyrionScripting.Examples is an example visualstudio project...