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Thanks - especially Vermillion. I was under the impression they always use energy, but if not I'm fine. (also the ship does not turn with...
I added RCS to one of my ships and discoverd them not turning off with the Thruster switch. I would expect the switch to also control the RCS Do...
well, all the xeno blocks did not help - the soul syphon has a lot of armor. (and uses 5 aux cores) It seemd I was out of range of all the...
Stupid Question, but is it still possible to kill legacy ships a solo-player? Some time ago (1.6?) I managed to beat them in a relatively weak...
Little somthing I made, It displays content of ammo containers and distributes the ammo between them. Only really usefull if you got a few ammo...
Can I somehow figure out if the current ship is docked to a specific other ship (inverted dockedE)?
Look, I want to have fun in a game, not play a damn rogue-like or have untouchable enemies I have to run away from (damn dreadnoughts). I...
Stupid question: is the range of the laser turrets on planet as intended? (123m for heavy and 114m for normal) Some ships are longer than the guns...
I tryed this once and the script could not find annything in the ex-POI. (just trying to list everything, the exact same script worked with player...
I could upgrade a CV Missile Turret to the heavy version without researching it first.
Thanks, I just now noticed it would not help my current problem in placing them... So, take it as a verry low priority suggestion.
Me again, this time with a feature-request: retractable automated harvester turrets. Thanks a bunch ;)
I just cleard an abandoned Factory, but not the way it is intended... I just could not find annything that told me the code for the ramp switch...
well, filling o2 and fuel tank is possible with mods as is taking bottles out of a container. my carrier has a "empyrion scripting mod" script...
Sorry for not answering, I was trying to write example code, but my handlebars is really nothing to show... The first comment was towards ASTIC as...
Danke. Schon die nächste Frage (oder ises sogar n bug?): Bei "{{~#items @root.E.S 'Ammo*'}}" wird ein Container mit Namen "Ammo" mit einbezogen,...
@root.E.S.Docked is a list of all docked ships, #move needs a single ship. so a #each and a #test is also needed to select the right ship from...
@ASTIC: Ich kann momentan nirgends finden welche Werte für "devicesoftype" zulässig sind; eventuell kann das in der Anleitung ergänzt werden? Danke.
I looked at the code you posted again - I don't get what the lines {{~devices S 'Ammunition*'}}{{#each .}} {{~set 'IDs' (concat @root.Data.IDs ','...
I would add the amount to the id list (like{{~set 'IDs' '4152#2500,4261#2000,4258#20 ....) and replace the stack calculation lines with splitting...