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A teleporter have no "black/white list" of incoming TP requests (yet). You can set it to TP one way from it, to a fixed target instead of being a...
TP Tip?: The sensor for the teleporter I put in a 1 sec delay to turn TP off. Because if you go into the TP menu and the power/teleporter goes...
Maybe have a long range teleporter, that only works above 30LY and have to be directly linked to another. BA only and expensive both materials and...
Another expectation regarding V0.x vs V1.x is the requirements to start a new game or not when patches are to be done. Should you for a V1 have to...
Scenario: New player encounter a Patrol Vessel for first time and manages to take the core. Places a core since had one in inventory and start...
Early Access is a relatively new term, roughly 10 yeas old. https://en.wikipedia.org/wiki/Early_access Mainly understanding is that a game is...
Before this detector change: I could set a SV to auto move while do a round of a planet/moon, to discover stuff, did not need to touch a key or...
Dislike with EGS: 1. Bugs and issues (balancing a part of it) 2. Waiting for suggestions worth adding (are many) 3. tba ()
@Hummel-o-War Might be you get it wrong, but now I do not claim I always write/say stuff in a way that is easy to understand. It is not about the...
You Eleon have done an overall good job so far, small team as You are!!! Hope You really understand what peoples in general anticipate for a...
What do You Eleon see as the main difference between Early Access (Alpha) and V1, in general? I see it as when main game mechanics are working...
@The Big Brzezinski (and any others) Disagree, do not need to complicate the game with several types of survival tools or such. The purpose of the...
@The Big Brzezinski @Average (and any others) Already you can choose to not use spawn close. You can chose to not pick up death pack or only pick...
The OP had "optimization" as main request for action. In this type of game and development state that seems too early to me. It is still Early...
OK, explanation to my 3: Empyrion: Overall game mechanics. Also devs and community interactions, the improvement of the game. Galactic: Large...
One thing I find horrible, are the dialogues, keep clicking and clicking. Should be a "jump to last". Also some mission steps should not be able...
Were wondering if Tokens should be added to the PDA, own TAB/section. Where can select one and "create card", if to loose one and/or to give away....
Not only for creative, but building overall: Several toolbars and switchable (already have the one for switching to logistic connected, just set...
Hotbar configuration (see Space Engineers) and key bindings to much more direct access to functions and menus, including signal logic and groups....
As some others have mentioned, turn the "motorbike" into a hover board. Much more in line with the game and technology, amount of materials...