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If POI regeneration is setup on the server, they will automatically regenerate after no player has touched it for the designated time. Patrol...
No. There is an on-death status effect already in the game, but dying/respawning has no trigger for it. However, you can use status effect...
The NPCs already react to sound. Their settings are set too low for most cases, so they only "hear" around 15 meters, which isn't far enough.
Lights will take the settings of the previous light accessed. So all you need to do is place one light; set it up as desired in the control panel;...
Wow... that's painful to look at. Okay, Parents have ChildBlocks. You have ChildBlocks with ChildBlocks and they're somehow their own Parents....
The ship being used was an extremely poor choice. It's a multi-role combat vessel, AKA a mobile base. It's a ship to be lived out of, with full...
RE has already been updated to 1.10.
I'm pretty sure the Blueprint Parts Collection Tool's command was changed from "di wdw" to "bpcoll".
The Railguns are hitscan. Ever since the Unity version regression in 1.9, some assets are bugged. Railgun tracers are doubled up.
iirc, with 1.10 if a turret is set to 0000 you can take control of it if you can touch it. I haven't tested it though, and should return to normal...
It's because the heavy lasers are hitscan, while the light lasers are projectile. For RE2, both will be projectile. Note: Both the Laser and Heavy...
Spawner Pads are one-way teleporters. They teleport troops and mechs from an outside location into the POI to reinforce it. They will always spawn...
That's uhh... exactly how it works. There's a chance that the POI won't call for help. If it does call for help: Based on playfield...
The AI is not customizable. Each creature type is controlled by a hardcoded AI controller. It's the same one used in vanilla. The behaviour isn't...
There's no "zig-zag" function to the AI. They do that of their own volition.
Orbital Patrol Vessels are regular patrol ships. They possess no special traits, aside from tracking the player to the last location seen and...
Maybe if we had the ability to select a group in the Device menu and just tell them to dump their contents into the container at the top of the...
The XenuFuelDepot is a sulusdacor POI iirc. Aside from changing the name so it would fit in the Reforged POI groups, it should be identical to the...
The drone base (Xenu Dronebase with the satellite dish on top) you're describing was originally an older build that I updated with an upper area...
What is the name of the POI? Without the name, there will be neither changes nor evaluations. Most of the time complaints such as these are about...