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Why are you saying it cannot be done ? Did you understand what @Taelyn explained ? It can be done but you will have to do some work because it's...
You can try disabling the jetpack each time you stop moving to have easier aim, but... whatever. Some things in this game are just very strangely...
The video only mentions "left to right", but actually the priorities seem to go like this: From back to front first From bottom to top second...
I have been working on this one on and off for a few days. I am not very fond of the actual default "blob" galaxy : it's hard to "map", hard to...
Characters in LCD are not simple ASCII symbols, they are geometry. The game (Unity) uses TextMeshPro to represent letters in a 3d world, and each...
The hangar doors "seal" which make them airtight is in the middle of their 1-block thickness, so if you put your blast doors seals (the...
Well even in the same playfield the game has to make changes to both the player file in the savegame and change coordinates/ inventory in the...
Stretching the limits, looking for new ideas, testing stuff... Playing with the "Sectors" settings. I want to understand everything so I check...
Many old games had instant teleport inside the same level, which of course could include a zone isolated from the rest of the "main" level. It...
Agreed, but I'm not sure the game keeps in memory all objects in the visible range, even those that are not visible. Also there can be...
" Warps" usually puts the player at roughly 10 km from the center of a space playfield. They could probably make an "exclusion" zone in the 7-13...
You can already use filters to remove obsolete servers from the list (incompatible builds). Maybe they could add a "favorites" tab where we...
We all understood that. What @ravien_ff is telling you is that Eleon will not "introduce this change in Reforged Eden" or do anything regarding...
Anything past 400 Km from the center of the space playfield will start acting weird. The playfield map and sector maps also show objects in wrong...
I just don't, or I use modded weapons. I don't like the way POIs are done in some cases, and the Drone Bases are the perfect examples. To take...
The AI pathfinding works in bases and on terrain, I don't think it works on ships. For "allied base" that is not directly player ownership, guards...
Nice! I missed that post. That would help a lot, because I don't like learning a hundred blocks shapes catalogue by heart and I stick to basic...
Another one. When making very flat terrain with very shallow water, since the new "water effects" there are waves and moving puddles far outside...
Is this in vanilla or in a scenario ? In all cases what you are looking for is just the " MaxCount: " expression in BlocksConfig.ecf (also check...
I'll use the usual player "catchall" phrase : "make it optional". In fact I did not ask for it to be removed : I asked for a way to remove it,...