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There are 2 red markers on your minimap (top right) - what are these ?
Look at @Foofaspoon 's post (#10) on that thread you point to. If crouching did not reduce/ lower the player character's collider, the player...
I made a mistake : the "pads" shown in the pictures are just regular landing gear but upside-down, but they do work. And there is also 1 specific...
Because if CPU means computational units it wouldn't make sense that 1 lamp at 100 blocks distance costs more "ship/BA computer calculations" than...
Any news regarding the modified .ecf files put in "\Content\Mods" folder not being used by the game ?
Yes : the undocked ship could be inside the CV (same faction) and players would lose them by simply moving away. Many versions ago I tried making...
Don't we already have docking pads ? Here, 4 on top ov the "passenger pod SV" from an old build : [ATTACH] And here, the SV docked "under" the...
Not talking about you.
Unless players have been playing only Empyrion, they should be used by now that some props they "think" they could use can not be used or picked...
You may want to give this a try : https://empyriononline.com/threads/tool-savegame-transfer-tool-copy-bases-ships-from-one-game-to-another.96142/...
That's a cool idea! Now I can relate that to the post where you asked about saving several blueprints in one, because that is exactly the kind of...
1- It's called "AutoMiningDeviceEpic" and it's at lines 27293 and next. 2- Did you use a reference to the original block for your shield...
Mod the damage to upper values?
Changes to weapons are made in the config files (main "content" or "mods" folders), while changes to the crosshair are made in \Scenarios\Default...
It looks like you are using a CV blueprinted in Reforged Eden in a vanilla game ( 29-13:12:15.502 08_12 -ERR- IdMapping: no name for id...
Yes, in my 1st playthrough many years ago. I just built a few more constructors, because waiting for the feature to be changed made no sense and...
It's also to protect "anchor" POIs (like the drone base that is required for some automated attacks), and to make sure players do not bypass...
But then players will expect that all indestructible POIs must have a switch somewhere that makes them destructible ? Why make things so...
What are you talking about ? The "glitch" resolves upon a reload, and visual only. There is no "water table" in Empyrion : we can dig holes...
GPU failing to cancel tasks doesn't have to log every attempt to the Unity console. It's not as clear cut as flipping a switch in Unity, because...