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Escarli, non-admin core POIs aren't supposed to withstand players' attacks. They're supposed to put up a fight, die, and become loot. They're...
Hot off the creative save. https://steamcommunity.com/sharedfiles/filedetails/?id=2934505325
Today I found out that I can make a CV with almost a dozen cargo storage arrays, oodles of industrial and support equipment, four large thrusters'...
What do POIs get? I don't understand this question. POIs are content. Their whole purpose is to provide a context for players to use their toys in...
Dumb theory; does it still happen when reversing at high speed?
It does if you use a ship like the one pictured earlier. Five dozen projectile turrets, a T2 shield, and a big armor stack are enough to slug it...
I recently monkeyed around with my config files to enable CV weapons on planets. I then took my little destroyer with a T2 shield and fixed...
What's missing is opportunities for skillful play. Infantry combat is all about attrition, patience, and careful observation. You get the best...
You mean my point about everyone being responsible for their own fun in a sandbox game, the one about how slavish devotion to optimization for the...
Well as far as custom scenarios go, the required functionality is pretty easy to imagine. It would mostly be about entry flags that replace group...
Maybe it would work better if you swapped the expiration timer for pentaxid tanks partially refilling with degrees of partially used pentaxid...
So it's an idea for a mechanic in a multiplayer scenario rather than the base game?
Well the easiest way to get pentaxid is to buy it raw from mining stations. Then you just carry a few hundred in a container next to the ammo,...
So if the ore is stable, and the refined pentaxid in the tank is stable, where does the decay come in?
Food and other survival challenges create context for creative gameplay. There are many ways to keep yourself fed, including different levels of...
So the optimal thing will be to only refine/transfer as much pentaxid as you need when you need it, either for warping to the next destination or...
It would only mean a lot of inventory shifting. F4, move all, continue as before. Wouldn't actually result in new gameplay or challenge, just new...
You cannot make a portable constructor without first finding carbon, Pach.
What of the carbon deposits? Did any of them provide carbon substrate?
Did I forget to mention that HVs get boosting as part of this idea? HVs get boosting as part of this idea. CVs don't.