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In creative mode I have used symmetry mode to place and remove a block such as to cause the symmetry to remove an opposite hidden block. TBH - it...
I guess quite alot of us here tend to make own vessels and maybe even exclusively ONLY use our own vessels (for those of us with a severe case of...
Heh - fixed. Or maybe a wishful side effect of playing SE again recently where I do have space stations that convert to/from ship mode to move...
A couple of others I found in my blueprints: Tiny starter base buildable at lvl 3: 208 stone, the rest well under 200. Has all (I think) lvl 3...
For travelling, I wanted to change the warp system so that the current jump range applied to unexplored systems only. However, once you have...
Mod furnaces and deconstructors to work on a CV then you dont have to be away from 'base' - problem solved -:) Sleeping still seemed borked half...
Agree that HVs are not exactly compelling most of the time. They are also really horrible for mining to the point I have pretty much given up with...
Agree with most of this re automation etc as alot of it is needed regardless, but still not really a substitute. One of our most common reasons...
I am not a fan of anything that increases transit times. I was playing space engineers a bit recently, and I have to say, not being able to get...
Forgot this thing I use on snow starts: [ATTACH] A little snow mobile type thing constructable at lvl 1 to keep me warm :) Think its maximum...
These are all < 100 of any resource. Left to Right: Viking 1 'Moonshine Express' - just a cheap HV with a bunch of fridges for cargo - to keep the...
I reach a game stage where I give up out of boredom/frustration with some poorly executed aspect of the game. It has been a while since I managed...
Also bare in mind that blocks often occupy the entire cube for LoS and some collision detection purposes rather than just the visible part - for...
There comes a point in the game where the amount of resources that you need to mine to build what you want at the game stage just make mining an...
Agree - I dont find this game playable really without admin commands as there are far too many frustrating issues still after all this time. Even...
Not as bad as landing under a PV (encountered in a previous build start).
Great - EGS - face plant edition ;) (SE players will know exactly what I mean...)
Having just fired up this game for the first time in weeks on a swamp start - almost immediate death to melee attacks I thought I had easily...
The wierd ranging was in a specially setup test ranges on planet and in space that I was using to test firing lines of turrets on ships with known...
I guess it depends mostly on the number of turrets that are actively scanning and launching things rather than specifically ship sizes/count,...