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The biggest change I want to see to the story and mission is to get rid of the existing horrible UI and interaction model. It looks horrible,...
I would MUCH rather face that than a bunch of cheating, exploiting, gankers. Have NPCs slowly spreading their territory if left alone (including...
I really miss the landing grippers in space engineers - so useful for picking up wrecks and carting the off to your salvage yard.
Interesting - I have a vessel that always crashes when it docks/undocks with another instance of itself - it has lots of LCDs on it. I will have...
Switch limits off and build a bigger ship with more guns in single player. Sadly you cant do the cheat of adding more shield generators to player...
Base game - lots of stuff added, but fundamentally, not really. Base attack can still be pretty much ignored with a few turrets up. I would...
Completely agree with this - the current tech progression is a mess to the point is just makes levelling a grind once you have a warp capable CV...
Personally I do not like the invisible auto-build instant spawn mechanics in this - despite that it takes time. TBH - I have always liked the...
I used to play freelancer multiplayer a long time ago that had a fast cruise mode. You also had cruise disruptor missiles that were fast and could...
I really wish they would change the limit from 15 to 16. 15 is just a WTF?!? number. At least 16 suits symmetrical builds.
Kind of pointless with hard transitions between space and planet and current limited ultra slow speeds in space - this pretty much kills immersion...
Agree- we need better flight physics. Personally I find it easier, not harder to fly when the behavior of a vessel feels natural rather than this...
Why not remove config.ecf completely?
Some tests I did a while back (1.2? maybe 1.3) suggested to me that a turret first looks for valid structures in range according to whether the...
I suspect it was coded this way as a means of auto-recovering vessels sunk into the ground due to other issues. Agree - its very annoying on SV...
Just abandon it somewhere.... Maybe cherry pick useful stuff off it (thrusters etc) and leave the carcass. Savaging with tool/tool turret is far...
True - an end game single ship can take even a zirax dreadnought double shield down quickly, so I guess with a good old PvP ganking then shield...
I don't get what the problem is with allowing shields to function over a jump other than Eleon don't wont for no particular reason beyond it...
Might even be godmode invisible rather than just god mode?
I cant see how this could possibly make PvP a better experience. Maybe there is a huge pro-ganking lobby or something...