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Putting aside some of your interesting and fun slow scenario starts (a scenario or problem to solve is a good thing)... Indirect or direct denial...
I dont think the game currently has mechanics in place that actually make it hard rather than just slow. Indirect or direct denial of resource...
You have more patience than I :)
Try different glass / cockpits etc.
Its been like that for ages.
Doesnt take long to get neutral with them - go into their territory, avoid their patrols and destroy trees/plants and kill wildlife.
As I understand it, faction NPC/PVs/drones attacking each other is considered a bug and gets stamped on. What I want to know if what happen when...
Who knows? numerous 'accidents' seem to happen, stuff gets plastered in a manner that often make no sense (maybe it did to someone, at the time)....
I have seen zirax fighting with a golem if that counts :)
There is for each playfield type and for some specific playfields - starters, some homeworlds etc.
Fully fixed? And there was me hoping this was just a prototype for random ideas...
I think they are testers for soft config defined factions maybe? The unknown factions thing seems a bit pointless when I keep getting spammed...
Planets need to have a starting zone setup on them. I have never actually made a starting planet from scratch, just heavily modified the swamp...
Sam Same with too much la-la land physics and illogical unrealism. There is a balance to be found, and in this case I think its way off the mark...
I would welcome wireless transfer of goods, but I feel no need for this to occur over light years. I am only interested in it occurring within...
Maybe, but compared to the vast amount of ammo my CVs tend to go through it is nothing :)
I guess the main problem they wont deal with is updating the UI to cope with an extra column for teleporter name inside the target structure....
Just fired up 774974 - no problems with the PV (used map to find it) - it seems to be doing a circuit over the water a couple of km to east of...
Not really as problem when you have an outer ring of defence towers covering all approaches - you can pretty much ignore them. This is a small...
For me it depends on what else there is to shoot at (to get XP and level up). What I find most annoying is what gives XP and what doesnt - ie...