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Build: 4742 Mode: Dedicated Server Platform: Steam DLC Installed: N/A SERVER NAME: N/A SEED-ID: N/A If applicable: MODIFIED PLAYFIELDS: N/A...
Thanks, I just wanted to clarify that. I suppose you could also just add some info near the top of the readme to clarify this point, then you...
Am I correct in assuming that this mod is unnecessary if using the Discord integration built into EAH (which doesn't require usernames to match)?...
What would be cool is if this Google Cloud option had a graceful failover to the traditional download method in case the Google version gets out...
For more information see here Bug Report Template Build: 4545 Mode: Survival Platform: Steam DLC Installed: No SERVER NAME: SEED-ID: 69420 If...
Build: 1.11.4 4467 Mode: Survival SERVER NAME: Irrelevant SEED-ID: Irrelevant If applicable: MODIFIED PLAYFIELDS: Reproducibility: always...
Anyone else receiving this message in the dedicated server log after updating to the latest ModLoader bundle? 21-09:53:54.078 02_53 -LOG-...
Appears to be fixed in v1.9.11 b4131
For more information see here Bug Report Template Build: 1.9.10 b4130 Mode: N/A Mode: Windowed? Is this why this form asks me for "Mode" twice?...
I've had it on brand new RE servers before, I've even had it on my own before. I reduced it by bumping up the spare playfields amount, but if...
The vanilla game doesn't really have the warp bug whereas RE seems to, so it must make a difference at some point. But even if not, it still...
I understand that the game defines an "up", etc, and I understand that some people want to be able to see the sun out the window, but the real...
Suggestion summary: Allow warp from system to Sun Sector, remove all but Sun Bottom Reasoning: - The ability to warp your mothership to a sun...
bump
Posting this as I cannot find a bug report for it, delete or merge if this is a known issue Build: all since at least Alpha 11 when I started...
Any progress on this? This is easily one of the most frustrating issues with space combat. ...That and the one where sometimes you're firing at a...
Please note that I have not experienced this issue even one single time since about 1.5.0, so I suspect this issue has long since resolved itself.
Works fine for me, though I have in the past had occasional server restart loops after a backup shortly after certain game updates, though they...
@dichebach The commonly held notion is that to get maximum yaw/pitch/roll for a given amount of thrusters, you need to have them all at the...
You mean when on a planet right? I've found in the past that leaving and re-entering the playfield, or moving 2km away then moving back has the...