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Adding more core types would ruin 100% of workshop blueprints, by obsoleting them all. What good will ships with generic cores be if you add a...
The CPU stuff is about encouraging people to build smaller bases and vehicles to not overwhelm servers. If they just increase the T2 and T3...
A better way than creating a buttload of new core types and wrecking existing blueprints would be to just add more options when publishing...
30-45 Yaw is a good amount for a balance of being able to turn while still allowing you to be able to actually target an enemy ship in your...
I'm not stuck with anything, I merely observed that old ship designs in the Steam Workshop use a ton of RCS and perform like crap unless you...
You wouldn't happen to be at 110k out of 15k and not noticing the decimal place being out by 1 by any change would you? I came back to this game...
What's the CPU efficiency say in the main ship stats screen? Your ship performance is multiplied by this percent, and RCS take a lot of CPU, so...
It seems that you basically only need one RCS per ship now, and you get most of your movement from thrusters, proportional to how close to the...
While these features are cool from an architecture standpoint, from a gameplay standpoint it seems to me like it adds a lot of complexity which...
1. QoL improvements such as a Fine/Coarse control mode hotkey to switch between precise aim and quick turning in ships, or smart adaptive mouse...
After my thread being merged, I dug thru all the other bug threads, seems this bug dates back to at least Feb 2019!...
I decided to try and record myself reproducing the issue in a new game and managed to do so in just under 8 minutes. I am currently uploading a...
Just started a new game after not playing for a few years, and on three occasions, after wiping out on rough terrain, I was launched several...