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Again, your specification is different from mine, but this is what makes this sandbox game so great!
I'll have to build one that is within the CPU limits but with CPU turned off so it can factor in the discussion about the number of blocks...
Sorry, let me finish beating this dead horse and I'll shut up. Here is my vision of the 3 example ships I gave and roughly where they fall on my...
All good points ++ I don't like to think of specalisation like this... [ATTACH] But like this... [ATTACH] Albeit this is still a liner example...
Well exactly, what IS wrong with doing this. Nothing! We should be allowed to do this but then again CPU has been specifically introduced to...
@EleonGameStudios I believe a lot of angst is being caused because you are defining what is important to people's individual preferences and...
Also, CPU could be a factor in determining base attacks - a higher CPU might mean a greater chance of being attacked or influence the size of the...
You'd have to drop the tier system though in favor of a 'capacity' system, otherwise your tier levels would get unmanageable. So each extender...
I haven't had much time to read through all the threads related to CPU so I can't gauge the public feedback so far, but surely the purpose of...
Can I just say that I quite like the idea of using multiple blocks to get functionality (as we have seen in the T3 and T4 CPU extenders and also...
Apologies if this has been asked and answered already: What is the thought process behind the requirement for multiple CPU extenders for high...
We need actual lift-off/landing effects like this in game @EleonGameStudios :)
Sorry to nit-pick but the thread is titled "Which additions would make the game world more vivid and lively". This could absolutely be a...
Regarding more critters, what about BIG critters. Something to challenge our HV and bases?
I started a new game last night with the purpose of this thread in mind and I would like to make the following very simple suggestion to make the...
Just keep it simple. Flowing water and proper lighting. With this we get waterfalls, we can incorporate water into our builds properly, we get...
For planet playfields... The option to have a a planet as a single biome like we had before the major playfield update. For example, it can be...
I like my fence - from up here I get to see everyone's point of view
I really like the base attacks... Base attacks add a very real deliberate move against you which give a sense that you are having an impact on the...
Mmm, isn't you post unnecessarily heavy? Was it necessary to comment about someone else's post being unnecessary, which in turn makes others post...