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You make good point. You have to search for those POIs in space.. Why not just keep it simple? Like most games and how Empyrion used to be....
I'm going to miss the days when Empyrion was less complicated than Space Engineers. :eek:
This one restriction isn't going to go over well with a good amount of players I can tell that you now.. T3 and T4 has to be ORE based not some...
Awesome!!!!!!!
Now that looks good.
i built this kind of hover bike thing if you can call it that but it's fun to ride. :) [ATTACH] [ATTACH]
Well I'm going to try the CPU but If i can't build what I would like I'm turning that thing off. At least we have the option in single player...
Well good news is the devs are going to adjust some of the CPU numbers and when 10.6 goes public we all have the ability to turn the CPU limits...
Finally beat this Zirax ship with my new cv. Battle tests in this game are pretty fun now. [ATTACH] [ATTACH]
Added some spot lights, mounted weapons and a battle bridge to new CV. [ATTACH] [ATTACH] [ATTACH]
Logic circuit, switches and sensors system is what I want to talk about 1.We have a logic circuit system but no way to build a clock circuit . 2....
Ohhhh thank you!!! I still haven't made changes yet but I am now. I'm going to try out the values you're using
Thanks ... For some reason I love doing hallways .haha
THANKS!!!;)
Added some hallways to my CV today. [ATTACH]
The planets in this game have come such a long way!!!.. I don't see many space games that looks this good. [ATTACH]
Well I mean turrets and mounted weapons that have the laser beam weapons on them.
To be honest I'm still trying to understand their logic behind the turret system and shield system. It would nice of the Devs would tell us...
I lost a few turrets in one battle. Thanks I will change the shield HP in the config file. I feel like stronger shields make the CV...
Did little battle testing today. Is it just me or are the shields not as useful as they should be? Even a T 2 shield generator on a CV can't...