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I fired it up with VorpX many months ago. You can't really play because you still need the keyboard and mouse. But if you want to get to a...
A single "like" isn't enough for me on @StyleBBQ 's post. I think this is a superior design on the capacity side of CPU. Higher tier augmentation...
I swear the personal drone is following me, carrying all my stuff... except when I make it fly around corners to get shot. Then my stuff is in a...
I have a similar approach, but get away with just vessels using a Tier 1 Core: 1. Use an SV to eliminate a POI's external defenses and return to...
They already did change from Watts to generic power units. I think it was in response to various discussions of Power scale and the lunacy of...
Agree. I'm usually 25 before I even build an SV. In my most-recent play-through for 10.6-EXP, I was 25 before I had an armed HV, still driving a...
And at that point they'll stay the same distance from each other because they're at the same speed. Until, as Geo points out, the one with better...
My sense of the situation is that we (customers) asked for it. Folks have wanted to deploy SV dropships to the planet's surface. I think they've...
I don't mind the notion of having different cores, but using them to create predetermined classes is usually something I find frustrating. I still...
I had suggested the PDA since it seems to represent a portable computer that the player already has.
Or perhaps a suit booster is needed to even be able to hack a Core.
As a note, the player experience for attacking POIs is really changed should a long range be chosen. Players could conceivably hack a POI from the...
I mentioned this in the Base Attack feedback, but it better belongs here as a suggestion. I had plenty of time to think this weekend and play...
Is there any commentary coming to go with these? I mean, I can examine the numerical differences and play with bumping into the efficiency...
That's what I was proposing as "close enough", but if you think about it, those 6 calculations are for the 3D 90 degree angles, and an actual...
Yeh, you wouldn't. I wouldn't. Geo wouldn't. Nobody would. Like Geo said, we were talking about internal calculations the game would use to...
Ah, well if that's the case, then sorry for the distraction.
You could pre-calculate a ship's length/width ratio in the six different directions during building and probably leave it constant even through...
I can come up with more possible reasons. That doesn't make them factual. As you say, there can be other algorithmic opportunities to limit such...
While I do largely agree, the performance being managed by triangles and lights seems to be related to rendering/graphics. That does a nice job of...