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It's pretty straightforward: Measure the player character's height in blocks Walk a set number of blocks and record the in-game distance in PDUs...
It doesn't matter what units are used, the underlying physics remains the same. You can relabel speed, but the velocity of everything can be...
Roughly, thruster output should be decreased by a factor of 10. CV T1 RCS torque should decrease to 2/3 of its current value, and the CV T2 RCS...
Well, no, as has been outlined in my previous posts on the subject, that's not the only way to do things. It's a way to do things that works ok...
10 kW per 36 m^2 is the average power in the red and blue parts of the visible spectrum which plants can make use of; the growlight provides just...
For the growlight, 5 kW makes sense. And, actually, 1 kW for CV/BA lights also does make sense (assuming near maximum brightness). What doesn't...
I always interpreted it as more of a logistics controller rather than actually teleporting material around (because the energy costs for that...
"I'm sorry Dave, we potted plants can't do that."
If it's just a matter of supporting a conveyor system, then why does armor cost more CPU than carbon composite (particularly given that these...
Indeed. Having only a few widely-spaced tiers and an all-or-nothing upgrade system makes the whole thing quite fragile. You absolutely cannot lose...
If the goal is to encourage containers to be built near consumers like weapons and constructors, then charging energy proportional to the mass of...
Why tiers rather than a modular system like we have for storage containers?
And it does, if you exceed it enough; put a few XL thrusters on a CV at T1 CPU and it simply won't move.
With an admin core, you probably can't open the control panel, come to think of it.
It's just physics? And I'd point out that RCS was much better for flying bricks because you could stuff the whole volume with them. That said,...
They might have an admin core? If you open the control panel, what does the device list indicate?
Such ships couldn't be buried, but otherwise it ought to work. I'd upgrade that to almost certainly impossible, unfortunately.
Thrusters apply torque proportional to their perpendicular distance from the CoM: [ATTACH] Thruster 1 doesn't contribute any torque because its...
For example, it lets you tow a CV with an SV for salvage. Note that shields retain whatever charge they had when the ship docked. So be sure to...
Well, I just tested it and have a CV docked to an SV, so . . . if you meant to disallow it, that restriction is not working. Yes, but I thought...