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Note that you can also dock CV>SV and CV>HV if desired. Also, you can dock a ship without thrusters if you position a second ship so that it's...
I really don't know; certainly, they don't seem to intend to budge on the actual architecture of the CPU system no matter how much criticism is...
If you can get anyone from Eleon to answer that, my hat's off to you. I've been trying and failing to get a straight answer on that since the...
Also, just as a point of interest, only 6 thrusters are needed in order to have full rotation and translation for a ship, if they are place...
But, did you move the core as well? The fact that the core and cockpit are on different planes is also part of the problem there.
Attached are 3 CV blueprints that illustrate the problem (or, at least, the part of the problem that I've been able to fully isolate). The first...
I just loaded up the Test1 blueprint, and I can confirm that, indeed, the Yaw torques are borked. Despite the placement of the left/right...
How about: "Thrusters cause rotation around the two axes perpendicular to the thruster direction, with a stength proportional to the thrusters'...
Right, but remember that exterior decoration also includes hull/armor pieces. Maybe it's not a huge number of blocks in the end, but every block...
Tying this to number of blocks will penalize decoration, both internal and external. It'll probably also drive designs to use the largest possible...
Your analysis is correct for sudden large changes in heading, so incremental changes in heading is definitely what I had in mind. However, I...
Rotation of blocks is unlikely to ever be implemented. That would be very nice when docking.
As I noted, the major change in gameplay would be that it would be harder for ships to get off of planets without more thrusters. Dedicated...
To clarify, it's not an issue with certain shapes at all, it's entirely due to the local nature of the drag coefficient calculation. This can't be...
If neither ship has reached the max speed, then the max speed is irrelevant. Even when both ships are traveling at max speed, it's still...
Acceleration is much more important than max speed. In the case that all ships can travel at the technical max speed, a ship with higher...
It's complicated, though, and very likely speed-dependent (the turbulence created by the spikes will evolve differently depending on the ship's...
I'm going to stop you right there on this point. Messing with max speed is both completely unnecessary and produces unexpected results. In the...
It's pretty straightforward: Wire a door's transmit signal into a delay circuit Wire the delay circuit's output into the door's input, and set it...
If specialized cores are added, then that effectively locks the available ship types. Hybrid designs would be largely unworkable, because either...