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What I wrote was what the game should be implementing behind the scenes to give the intuitive result that long thin objects have less drag than...
Oh, to be clear, I'm not claiming that any of the device CPU values make any kind of sense. Nor do I think that armor should consume CPU. As for...
It's ok, because, overall, the goals of the CPU system have not been well-explained (and neither has any explanation been offered for why the CPU...
Sure, but an armored transport is different than a tank. You don't typically assault fortifications (e.g. POIs) with a transport; that's a tank's...
With a bit of trigonometry, you can get the cross-section and aspect ratio of a rectangular prism at any angle. For simplicity and speed, one...
Sure, but with the exception of SI and possibly airtightness (depending on geometry), all of those other calculations are completely local in...
I agree. Drag should be proportional to the square of the velocity (since we're subsonic), and should computed in a holistic fashion rather than...
I mean, I understand what you're getting at, but it's hard to come up with examples of repeated server-side calculations that scale with the size...
It already has that: Eleon's class size (which takes triangles, lights, and devices into account). If limiting ship size is desirable, just turn...
Right, as translation and rotation are decoupled, and probably will remain so for the foreseeable future.
The drag calculation does a block-by-block drag coefficient calculation for every block exposed to the direction of motion. Try putting carbon...
Not in any significant way, no.
Not as well as a dart. A tear drop shape arises from a balance between the surface tension of the liquid in the drop and the pressure of the...
It's encouraging to see parity between SV and CV technical max speeds; it'd be nice if HVs also could reach 70 m/s on planets. How is the drag...
I understand the explanation of the system as implemented, but I can't say that it makes 100% sense to me. There are a few annoyances: Locking...
Pretty much; that's the essential issue with a one-and-done system.
Any online drive will be vulnerable to infection (or encryption, in the case of ransomware). If you want a secure backup, a separate system or a...
Really, the important thing is that the mass of a block/device be the sum of the masses of its components. Sure, some recipes might need some...
I meant to continue by saying that we can't have realistic power consumption for thrusters if we don't want our ships to be mostly fuel. We also...
Indeed, if recipes conserved mass (and components had appropriate densities), then a lot of problems would be solved. You can't really set...