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Yes, I took one to the moon before to get cobalt. I made it tall sort of like a rocket, and just built it pointing up, got in and launched it...
100% agreed, but they've shown no inclination to do that. If they aren't going to do that, there's an argument for making HV thrusters more...
I like the changes to HV thrusters, however: I'd like a T2 small thruster. It would help when designing small vehicles. Doesn't matter if it...
There are many threads discussing thrusters but nothing specific to the changes in 9.4, so I thought I would start a discussion. Apologies if...
That's a good point. I guess I was thinking more games like X3 or Starpoint Gemini where exploration isn't much of a thing, they are more about...
I have a background in geology so if I see something to weird my first question is, "how in the world would it look like that?" I kind of like...
It could be done better than Empyrion, to be sure. But I've actually been somewhat satisfied with that experience in Empyrion. I frequently...
I agree, but I think it depends on the FTL mechanic. If the FTL mechanic isn't just "fly anywhere you want really fast", but requires building...
Well, I think space should be bigger, and I would like it if it actually took a few minutes to get between planets in Empyrion. As long as I...
I agree, but I think in NMS that the design principle was really that the focus is on planets and space is really just a means to get to the next...
Personally I'd be fine with the idea of being "bogged down" so you can't sprint, but not at a "realistic" level of what I can carry in real life,...
My suggestion was just that cargo boxes basically work as before - you put something into Box A, you come back later and it is in Box A. Before...
One of the suggestions I had in the experimental thread was that there should always be a default. Simply defaulting to the closest box for input...
Well, I think that cargo can be said to "belong" to whatever box it was assigned to and blowing up that box makes the cargo go away, or get kicked...
I understand how it works quite well, and I am not one of the "I won't play anymore because I hate it" people. I am approaching this from a...
Everything you said is true. But my basic argument, which I haven't made clearly, is this: Volume limits are not easily modeled, in the way mass...
No it doesn't fall flat. You have not really refuted my point. Of course I stated some opinions about what I think they should have done and...
Yes, that seems to be how it works, but I think it is a design flaw. The old constructor would let me rearrange stuff in the inputs, put stuff...
After playing with it a while, and reading others' comments, I have come to mostly agree. I think having mass affect handling of vehicles is OK....
Yes, the logistics system is needed to implement automation features, which will make the game better. However, even after fixing some of the UI...