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You don't need a workaround to build a base, although the way to do it is not obvious to a new user. Find a good base location Place your...
Yes, this is the real problem. The new system actually has some aspects that are quite nice... problem is, they do not show up until the later...
No time to update blueprints either. Many ships in the workshop are no longer viable as-is. Problem is that without also balancing the mass,...
The logistics UI has usability issues that turn people off. They should have worked this further before releasing to a bigger audience. It will...
I already gave some feedback in the experimental thread which I won't repeat here, but to add to it: I agree with complaints about "bullet...
@Hummel-o-War : Could I request that the ability to enable/disable mass and volume be added as a console command instead of just the YAML option?...
I'd classify it as a bug that all weight is ascribed to the controller instead of spread among the boxes. I'd expect them to fix it at some...
I don't like the system, exactly as it exists now. As I've said elsewhere I wish they'd stick with just mass. If volume is used at all I'd...
I still think having both mass and volume limitations is not needed, and would prefer simpler. Mass is a useful limitation as it affects how...
I think this may have released prematurely. Some concerns were expressed on the Experimental feedback threads but the official version did not...
Blocks that are useful when making structures that have a "half-block" wall thickness. I don't know if this is a building style that is...
These are the "full" blocks that I frequently find missing. Corner blocks to join slope blocks in inward corners Corner blocks to join ramp...
Cool idea, although one problem mentioned here is that you can't collect Pentaxid crystals without exiting the vehicle - I don't know why a...
In another thread I suggested the range underwater be about 10% of the range in air. So yes, mostly as a short range or point blank weapon....
I'm a big fan of more water-related stuff. Water Mechanics Real fluid mechanics are tough, but I'm thinking that something primitive could be...
If you want to do this in a repeatable way, with no console commands or "cheating" necessary, it is possible to do stuff like this if you "think...
Well, 2 or 4 (or both). Point is, we need even widths instead of only odd. Also alternate cockpit designs, such as leaning way back (like a tank...
We could use one or more of: Grenades Explosive Stun Melee weapons Everyone could start with a knife (more likely to have that than a...
Forgot one thing: I also felt the planet had too many mountains. This was the stock "Roggery" planet, not a random one. This may be a problem...
The first weekend I played the game, I restarted several times before I figured out how to do enough stuff to get going. (I did not read forums...