Separate names with a comma.
Under this scheme, though, CV blocks would have 4x the mass of their input ingredients, and so mass would not be conserved. To put it another way,...
I did consider this, and I stand by my answer:
Agreed. A fuel tank should never carry less fuel than a cargo container of the same size (and one could make an argument for it to carry more...
The problem with 16:1, though, is that then 64 SV blocks are considerably more massive than 1 CV block, putting SVs at a severe disadvantage....
There is definitely not a consensus on this point, and I'd argue that implementing this principle would defeat the purpose of making mass and...
If you do end up making this, might I suggest the ability to compute various values (mass, volume, input energy, HP, etc) recursively from item...
True, because the obstruction calculation needs a lot of work still.
If you're referring to having the game project the performance of the ship under various loads of cargo, then I agree completely. It doesn't...
It's difficult to create a rule like that which isn't also very arbitrary. The CPU system could help with this by serving as a softcap on the...
One thing missing from this list is exposed thrusters. Properly, thrust should scale with the surface area of a ship while the mass grows with the...
What I'm actually arguing for is self-consistency. We don't need to be using solid-density armor blocks (though that would be an interesting...
I continue to think that the shield system should consist of multiple components and should support stacking. Limiting the shield system to a...
We already have the tools in-game to work with large amounts of materials, in the form of the logistics system and modular cargo containers. It's...
CV/BA blocks are 2m on a side; a solid block of steel with those dimensions would be ~62 tons. A CV/BA steel block with a mass of 1 ton would be...
I'd like to point out that modern IRL rockets are mostly fuel, and that their dynamics are governed entirely by conservation of momentum (the...
inb4 "I don't want to weld blocks like in SE" comments . . . In any case, I think this could work. The obvious difference between this and what...
Devices are substantially more complicated than just steel blocks, and a 15 block CV is going to be basically made of devices (6 thrusters, 1...
Yes, naturally, thrusters need to be handled consistently on all ships, and of course none of this other balancing works if that isn't fixed at...
Well, really, material density needs to be taken into account. This also happens to give a convenient and consistent way to determine the stored...
I'd argue that my attempts have been successful (at least as far as I've gotten in converting recipes), but it is definitely the case that CV/BA...