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I'd be happy for starters if some of the human crews weren't wearing ties and such... don't necessarily want them all in uniforms, but... Casual...
Something I'd like to see in scenarios eventually.. When we started a new co-op game, I planted a little surprise for my youngest- an HV and...
This is awesome- loaded it up in my co-op and works great. Very much looking fwd to the planned enhancements. Dunno if this helps, but I've...
It's a known bug and they're working on it... from the A8 Exp3 changelog Changes: - Increased Scenario upload size limit from 10 to 100 MB - New...
The new Jupiter 2.... but alas, no proper curve blocks, or even more gentle slopes.. Large blocks really too big for this, which means no docked...
I didn't miss anything. I've played EGS both with and without Joy2Key, and there was no difference. Perhaps if I'd set it to emulate mouse input...
Joy2key doesn't do anything that EGS doesn't already support- you can bind the axis to work like a keypress. Problem is, that's really only useful...
You got the in with the devs... tell them to get crackin' :p
Every axis is all-or-nothing- but there is no graduated throttle support for keyboard, either
Does that work, like adding fuel tanks for additional run time?
No, but you can set up your pad and bay as a separate mini-base so the power isn't linked to the main. If you control the on/off, you won't...
My HOTAS is set up to cover (obviously) the three axes of rotation, POV hat + throttle take care of the three axes of movement. Just sucks that...
It will work, but not properly... instead of an analog range, you're mashing buttons with a stick. Maybe someday...
By the acronym, it's a lemur...
Doesn't look like the one getting shot has an axe... :p
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Yup. And at the very least, it provides a target-rich environment for your fighter wing or CAP
I don't disagree- but current CV arty isn't even remotely close to what Mo's packin' ;) I'm hoping that current weapon systems are placeholders...
Given current game mechanics, I'm thinking either multitool or factory... at least I'm hoping that if we get physical factories, they can be used...
Didn't specify structure block size, but IIRC, in my original proposal, large hardpoints went with large grid.... so a "CV" could mount x fullsize...