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In rough form, there is a new block, called "hardpoint", in 3 "flavors": small, medium, large. These should be included in the tech tree, but not...
Not to disagree... but thankful that at least we can fix it ourselves until they do... ;)
Of course I am :p I said at the getgo that the CU system and a hardpoint system were perfectly complimentary, as the combo imposes logical...
And Nomads at least is Unity, so it should be possible in EGS too
Heh... yeah, it's a bit of a straw. Density modifying thrust velocity is true, but a) it's far less of an issue than gravity and b) I'm not sure...
That... is just messed up. Drew the same conclusion from your results... but it makes absolutely no sense at all. Gravity should be the issue, not...
That's what the food values do- it's simpler to just have the crisps worth "10" and the steak dinner worth "200" in terms of delaying starvation
This being the key to the process. When doing any copy and paste, "remove selection" is your bestest buddy.. What you copy can be a part of any...
I derive satisfaction not so much in being right, but that I remembered... it's been a very long time since high school German... or since talking...
If, as the backstory-to-date suggests, the Talon were once possibly more advanced- it would actually make sense if flora and fauna on various...
Yeah, me too- on both counts... but then, being from around Cincinnati, I couldn't be much but mostly German :)... Maternal grandfather was born...
I'd prefer class be more dynamic, a factor of mass/devices/CU and such. If we have to be stuck with preset classes, then yeah, we probably do need...
It actually works quite well. I have a BP in my orbital CM game that's just an assemblage of pieces that I've tried out. When I have a feature I...
Could be a new one in moderation, dunno. Either way, perhaps a kind mod would relocate the relevant posts?
That's pretty much how it already works. The entity type determines the scale of the blocks in the grid. If you take something for CV/BA and edit...
Yup. Weapon hardpoints + CU system = end of the deathbrick Hardpoints + CU system + block subgrids = totally awesome game
Yes and no. The way I'd want to see weaponry isn't the current "up to 6 of this and 6 of that and..." ad nauseaum. I want a hardpoint-type system...
Hopefully- but I was on board from the get-go ;) If we had to go with the classes, then I'd say "SV" is the shuttle/dropship category (with...
I'm totally on board with small CS blocks. I'm just not understanding why we would want to have another arbitrary ship type designation when the...
Not at all. But when I say I want HV>SV docking, that should always be read as "I want HV>SV docking AND turrets for SVs"... which then starts to...