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Wait, how would that work given the door has to close? I've tried a bunch of different transitions from block to door frame, but none of them are...
The only problem is that the floor isn't really walkable that way (which may not be an issue if on-foot traffic through the door isn't important)....
The size of the ship is increasing, which in turn increases the ship's moment of inertia. If you want an actual comparison, add a few extra blocks...
Well, at the very least, proper physics would help; a large share of the current balance problems in PvP ultimately stems from...
Well, the jet s thruster is just overpowered, basically. The larger thrusters should have a better thrust/area ratio if things were properly balanced.
Something's not right there; under those conditions, your acceleration ought to be ~13.3 m/s^2. Given that blocks and devices are mostly hollow,...
Err, what? Neither RCS placement nor a ship's actual mass distribution affects its turning rates right now.
Indeed; here I've proposed one such dynamic model for a sensor system: https://empyriononline.com/threads/sensor-system-proposal.36353/
Well, even with their current masses, armor blocks actually are still mostly empty space. The only devices that actually are close to solid...
A proper sensor system would pretty much solve the problem, as it would allow the generation of a list of targets sorted by sensor signature. So,...
The ship size is even more important due to the current moment of inertia calculation that effectively spreads the ship's mass uniformly through...
It seems like you haven't tried transporting several hundred tons of items in an SV yet; you might find the larger jet thrusters to be a welcome...
Agreed. CEs should not consume either power or CPU, as they're useless without a CC. And CCs should only consume power (aside from a very little...
Nice nacelles.
With the existing visuals for the planes, perhaps. Otherwise, it'd be a very useful thing to have.
I'd say this functionality should be rolled into that of a physical shipyard that replaces the current virtual blueprint factory. A shipyard...
And, after all, the existing hangar doors (and shutter doors for that matter) are all scaled from the same model anyway.
Certainly, it would be nice if we could get hangar doors in parts (side and center) of various heights; then we could make arbitrarily wide...
Ah, understood; any chance that could be turned on easily?
In a word, balance :-) (well, lack thereof). The contents of fuel tanks should also have mass, which would allow fuel loads to influence ship...