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Well, it won't look as good, but you could always use a 5x5 shutter door, and inset the top of it into the ceiling. I can't argue with having more...
One should not be able to store more fuel (or, at least, orders of magnitude more fuel) in a cargo container than in a fuel tank (of the same...
I'm guessing @Bollen means corners that transition between slopes in different directions, which is definitely a current failing of the heavy...
Wait, wait, wait: we can set devices to provide CPU right now using the config file? Looks like I have some work to do this evening . . .
That's basically it, due to the way the devs decided to code modular storage. On the plus side, it does encourage you to firewall between storage...
It's literally every single block and device. Doesn't matter what it is, you can copy it from any structure to any structure right now.
Looks like this happens for normal player-spawned structures too. However, the structure itself keeps on functioning just fine until the last core...
I use 5kg/L for iron ore, and 10kg/L as an average for components containing denser materials like sathium and zascosium. In your case, 6.5 ML...
However, copy and paste (as well as placement using a symmetry plane) currently will let you place extra copies of any device even if nominally...
Have you tried creating a new blueprint from the old spawned-in ship and then spawning that one in? Once you've toggled the option on, you have...
The current center of mass should be the rotation point for any ship; if it's not (and I haven't explicitly tested this recently), then that's a...
Even easier is to approximate g by 10, which has the added benefit of building in a little extra thrust.
Well, that is why I stuck that in the "Realistic" option :-). For small amounts of low-mass items, you likely wouldn't notice it; it could even be...
But, ultimately, that's not really addressing the underlying issue, which is that containers need active and idle power states. For containers,...
Properly, energy (and CPU) should only be consumed when the storage system is doing something (i.e. transferring material). The best...
Unsolved fundamental issues with the logistics system, unfortunately: no concurrent container access, no connections to terrain-placeable devices...
This is basically the "encumbrance meter" idea I had a while back during a discussion of cargo mass: a quick visual indicator of the current...
Unless you're running multiple graphics cards, That tool clearly wasn't built with gaming desktops in mind :-). I'd guess that a 900+ W (1500...
You might be interested in the proposal I made a while back: https://empyriononline.com/threads/sensor-system-proposal.36353/
FTFY :-).