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The CE limit doesn't make any sense and should be removed, which would at least take care of one of your problems. But, fundamentally, SVs are...
It's worth keeping in mind that acceleration is what decreases with increasing mass, not speed. And the cruise function makes handling ships with...
I'll have to disagree with the "balanced" part. Sure, the values are better, but they aren't consistent or balanced at this point.
Odd. Well, it could be that it's completely disabled for the moment so that there's no possibility of it accidentally being toggled on, but I...
Inventories don't actually add mass to their parent object yet (neither players nor ships); turning on that yaml option just enforces the volume...
The main problem with the logistics system is that it introduces a lot of fiddling for many operations (particularly building), despite greatly...
I'd argue the exact opposite, actually. Consistent mass and volume is rather fundamental (and should have been added much earlier) because of how...
Yep, the numbers are weird and don't incentivize modular storage usage as much as should be the case. It's ridiculous that CEs consume so much...
One could consider the player's inventory to be an abstraction of everything they could possibly carry no matter how/where it's stored.
1 L = 1 SU (the volume units got renamed). In any case, the masses and volumes of all items have yet to be adjusted; with appropriate values, 100...
Yep, arguably the player's backpack should be much smaller (~100 SU or so).
You could use a door pulse generator, which will give you a 1 second clock (not sure about its long-term stability; there'll probably be some...
I've finally begun work on my first proper cargo SV. This particular model (as yet unnamed) will have a nominal capacity of 20 kSU, in 2 external...
100% agree. Otherwise, Freedom mode isn't needed if Survival mode has all of the toggles anyway.
The difference is that the devs have talked about automation as a feature, while they haven't in the case of wheeled vehicles besides the motorbike.
I think it's pretty clear that the devs intended that phrase to be sufficiently general to encompass a variety of automation components/concepts....
Your design doesn't actually perform very well under full load; the mass displayed in the stats panel is misleading because inventory mass isn't...
Except it isn't hammerspace because the destination has to have enough volume (and the range is limited in any case). Plus, since items in...
Right, but it's still not clear to me that we need Freedom Mode if Survival Mode is going to be completely configurable. The benefit of having...
No, because "Eleon's class size is a server performance rating, *not* a measure of a ship's combat performance or size or mass, and should never...