Separate names with a comma.
And this is exactly what my proposal allows for: effectively dropping of items virtually anywhere on a structure (including "strapped" to the...
Never mind the ship, that's an awesome spacedock!
Yes, technically you could refit a cargo ship into a combat ship by adding armor plating and weapons (both of which will reduce the max...
Yep, we need a proper docking system that consistently handles the properties of a chain of docked entities. I wonder how well flexible...
Yes, you could pack stuff into devices that appear to be smaller than a block. That actually wouldn't be all that difficult to implement at a...
It's not just a design flaw, but a fundamental limitation of the way inventories of all types are currently handled. I'd argue that fixing it...
I'd guess there are technical reasons surrounding how inventories are currently coded that made this difficult enough that the devs decided not to...
Agreed. The problem is that each toolbar is its own separate inventory behind the scenes, and objects are physically transferred into it when...
Then just add in NPC crew (or grab some friends), and you'd have a nice multi-vector assault mode going :-).
Mass and volume definitely will change that, at least. I'd rather see the specialization happen entirely through the blocks that are placed on a...
A proper docking system would be a much better solution; we don't need more ship types (arguably, we need fewer, as SVs and HVs really should be...
I mean, I guess that makes sense. In which case, we don't really need Freedom Mode if Survival Mode is going to be completely configurable (unless...
I feel like you could probably get away with 4 distinct containers: input for all constructors, output for everything except food processor,...
I'm certainly not going to defend the devs' release schedule. They were warned by the CA testers that none of this was ready for experimental, let...
My statement that you quoted in no way implied that everyone should be forced to play with all mechanics activated. Further down in that post, I...
What a beautiful fleet! Out of curiosity, what's the combined cargo capacity?
This would be ok, but far better would be signal logic integration: specifically, the ability to set a recipe in a constructor and the ability to...
I agree. The logistics system would be much easier to use if the portable constructor linked into it, if we had terrain-placeable containers, if...
By default, 'T' should toggle between your personal toolbar and the virtual toolbar.
Survival mode is where all the mechanics get balanced, so they all need to be activated. Whether or not that's considered hardcore is a matter of...