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I think we agree that performance is important, and that features that consume extra cycles need to be justified based on what they contribute to...
And I felt I had to clarify, as you seemed to be implying that I've been proposing features that unnecessarily decrease performance. In the...
Ah, but whether or not that's true depends on mass and volume values for all items and blocks/devices. If the mass and stored volume of blocks and...
I don't see any debunking going on here. I see complaints over the implementation of the logistics interface and essential missing logistics...
Replace a layer of armor with cargo boxes, and you should just about have the extra cargo volume you need. This sort of tradeoff is exactly what...
Yes, exactly this. There are a number of poor UI design choices and flat-out missing features that make it annoying/slow to learn the system. The...
Just because it can be disabled or modded out doesn't mean it's not important to have. One could make a similar claim about power consumption and...
So, what would make the compromise less steep for you, while still keeping mass and volume? Well, I'd also be ok with cargo mass being added at...
Well, I don't know what to tell you, as I just tested this, and seem to be fine standing in water nearly up to my neck. If you can reproduce it,...
In general, by basing game systems on real-world systems that are already consistent and balanced (this is particularly the case for physics)....
The more I think about it, the more I think you're right that a file browser approach might be best. I know I'd definitely prefer to use the list...
For consistency and balance in survival mode. If hardcore survival mode isn't your thing, well, that's presumably what Freedom Mode is for: to use...