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Maybe they can add it to the list of items to add when the lack of ID number issue has been resolved, add the model to the list of deco items. It...
I haven't had an issue with getting the shields down I have to say, perhaps we could see the blueprint of the HV they're using?
They might be developers but it's also a business for them as well and that's an important thing to remember, no one can truely say what the...
I dislike the fact that there's no research or random anomalies that litter the landscape. Brings nicely onto the next one in that the tech tree...
The building is the thing I like the best, so much creativity possible. Including making your own poi's. I love the galaxy map now that it's...
Would be cool to build with multiple symmetry modes on in both creative and survival.
Aye that's proving somewhat troublesome. For example I setup a biome for Height > 400 (tried it in various heights, same result) and it spawns in...
Aye, I'm using a particular setup however where the height of the biome varies considerably.
Sorry bad phrasing on my part, I didn't mean that :) I mean the actual height of the terrain itself. So > 150m above sea level. > 250m above sea...
When coding the yaml file for the poi's, you can specify the biome and ones to avoid etc but is there a way to force a poi to spawn only above or...
I'm working with the Corner C block and there's a particular block which would be awesome to have. I've put together three screenshots to help...
Cool nice one cheers folks :)
seems to work perfectly well to me, why is it incomplete?
I'm working on populating a new starter playfield I've designed and the current version I have has a lot of animal/mob spawns from passive dino's...
I fail to see whats so bad about cpu. Required gameplay mechanic for me :)
That's more of a general issue with the tech tree though which they have acknowledged a few times now.
I don't see an issue in getting rid of it, but I reckon it should be hard coded to appear in ultra rare alien containers for specific players...
I know we can colour the planet biome's however we wish, but the plants/rocks etc? That I wasn't aware of, how is that done? Sounds interesting :)
I was able to utilise teleporters on my latest cv to work internally to get around more easily (it's an odd design). Very cool feature and opens...
Slightly more cpu would be nice for a t2 hv I think but other than that I have no issues whatsoever with cpu or the flight model. Nice systems...