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Thanks to Fractalite's testing i've found bugs to fix and improvements to make. I'll be releasing another update here later and updating the...
Oh wow, I didn't even see them. I thought they were shadows from the grass. That camo. Looks like there's around 23 of them, which shouldn't be...
Dinos? Those look like spiders to me. That would be the transition to night spawns. That's a vanilla thing that hasn't been changed because afaik,...
Strafing runs work again, following feedback from testers (which is why I need people to play the mod! Now I know why the devs never balance...
Wait, so it works now? Make sure that you've re-installed the configs after the update since they're guaranteed to wipe at least the blocksconfig,...
Are you using the latest version that I just released? If so, how the hell is this causing errors for people, but not me when i'm using the same...
This is the latest update. See if it still CoQs for you. Changelog: - FactionWarfare was fixed so it no longer throws a CoQ when unloading heavy...
That PvP icon is also annoying to see. Maybe if it appeared somewhere else on the screen instead of on the stat bar and only when in a PvP field...
The intended output is 4-8 troops per transport, but this is more like 14-16. They come out in a perfectly-space square formation. Your friend...
There would be less problems if the drones were faster and went in first instead of the transports. That's both the tactical thing to do as an...
Bugfixing Reforged Galaxy. Ran a test against a Level 4 Base attack by putting a base within 1000m of a drone base, which gives you a far higher...
Yes, I confirmed an error on the EClassConfig file for base attack troop transports. It doesn't seem to throw an error for me, but I spotted it...
Try using that version, but replace everything one at a time except the blocksconfig. There shouldn't be any problems in it since the only things...
It's a different placement method. Place: Face means that the block will always align to the direction it's being placed at and prevents rotation...
Last attempt before I roll the thing back. This is literally v1.22 with just CPU and block placement changes and none of the updates from the...
Okay, I have no idea what's causing it now. Have you tried replacing the FactionWarfare with an unchanged backup in case it's that, because that...
Try this one: It may be a compatibility problem between my game version and the public version.
Have you tried starting a new savegame with it? I haven't actually changed anything in the blocksconfig beyond a couple of CPU values and it works...
Does it happen with V1.22?
Did you make any changes to the config.ecf? According to the logs, it throws an error after reading the config.ecf, not the blocksconfig.