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There are quite a few lights in that scene, you can see the highlights they produce. But it may be a bit of a bad example, because it is too big...
Build:1.10 4230 Mode: creative Mode: Singleplayer SERVER NAME:- SEED-ID:- If applicable: MODIFIED PLAYFIELDS:- Reproducibility:always...
Well just checked again the forcefield effect on the RC2. So the bugs with the rendering seem to be partly fixed. At least the windows appear to...
Looks good, but right now it produces an issue with creations being incredibly dark on planets in nights. Not sure what causes this, but perhaps...
For more information see here Bug Report Template Build:1.10 4230 Mode: creative Mode: Singleplayer SERVER NAME:- SEED-ID:- If applicable:...
I feel there is a lot of work to do, to get drones to behave in a way that makes them a useable weapon system. So as an idea, knowing that...
So feedback to the RC Version: Looks much better now, great changes! Aesthetically I would prefer a lighter blue tone, closer to the previous...
So question, as the reference to 890 in the thread name got referenced in the Experimental release notes: - 00890: Collision for large thrusters...
Thats no different from OPVs, those also don't respawn. Not respawning isn't a problem anyways imho, there are a lot of systems in a standard size...
So, i may be wrong here, but I gathered from several discussions that for servers the number of discovered/generated playfields appears to be a...
Not having the factory check the tech tree left large parts of it just obsolete. Why have a tech tree at all when it doesn't matter? That of...
Clouds also seem to be rendered in front of the effect at times [IMG]
Oooh new experimental with shiny stuff!
I do appreciate the work on the new Force field effect! But I think it may need a bit refinement. Right now it seems way to strong and too noisy...
[...] I cannot seem to trigger an error here. Here is 1 SV & 1 HV working ok for me for sensors setup on a CV Video: https://streamable.com/otx0ok...
I like that roadmap. This is a good roadmap. This gonna be a good year. :)
Maybe the 1.9.10 patch broke it then? At least I didn't have any issues with SV VS. CV around end of march.
It had been fixed for quite a while. The last hotfix broke it again.