Separate names with a comma.
Were not against feedback. We are against posts that break rules and those get removed. Dont write big lists with bugs. If you have a bug,...
EAH is the Empyrion Admin Helper. It will only function on a full dedicated server. We deliver it with the Dedicated Server. SP and CooP it will...
In MP you need to copy the SaveGame to somewhere else or result to a tool like EAH that can make backups In SP, Press Escape and Press the Flopy...
Creative mode is NOT to only design something new. There tons of build options where you can also copy and paste existing build or parts to...
No chair is not a bug. Its not build in the asset - The empty Dialogue is fixed on our servers - Also fixed it for SP / other servers who use our...
the repair template is bound to the vessel you saved it with Its not ment to do what you want to do Its used to fix a vessel after combat. Not to...
72 realtime minutes = 24h in-game You cant change this mechanic
As I told you on discord the example is fine Any item can be a token when you add class: Token to it
Yes No, we have split SP and MP, in MP it will only be added when we update the scenario. Some things need a full server wipe
No, you can continue the save but planets that you have visited already do not get the new content
There are no plans to switch for many reasons, one of the largest reasons is that Unreal does not natively support voxel. This is done with a 3rd...
Unity already made changes to the policy, We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee...
Fixed with the 17 CET Server Reboot
It has no effect, only the default location is used. Clients can only override it by modifying the default file. If a server changes it on the...
Hi, We are aware of the announced changes by Unity. We will keep an eye on it how it progresses over the next few days / months. Overall we do...
Please do not post client logs publicly on our channels Since its a server, contact the server owner, seems to be something wrong with the config...
Your GameOptions.yaml is not connect. Line 8 has an error
CooP is not local. Its using the SteamNetwork. One Hosts, others need to be Steam Friends and can join by an invite. Does not matters where you...
The CooP option does not require to do portforwarding and does not require to install the dedicated server either. Its handled by the Steam Network
You need to do propper port forwarding and you need to do some firewall setup in Windows Not a Game Bug