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Thanks for the use cases they have been logged. When there is any update on this I will post here again.
Can you confirm if you try setting your video options contrast option to "0" it works better for scenes like you have shown ?
A fix for this is now available on our Experimental branch (available through steam).
Hello Galactic Survivalists! We have an update to share with you with some fixes that are ready to be released & and for DLC owners an update for...
Thread prefix definitions for this forum: Investigating: The issue is currently being examined by our team. We are in the process of gathering...
A fix for this crash will be available in our next update.
Hi, Ok so like I mentioned in the other thread you can try activating some extra logs for the sensors & signals so when this happens again we can...
As you know we have to have a way to reliably reproduce such an issue supplied to us where we can debug in a debugging environment to track down...
To update this thread I went in to the ticket for this & retried what was previously reproducible with the provided repro steps & blueprints with...
That's good to hear do you mind saying what anti virus program you are using ? ==== Translation (Chinese simplified): 很高兴听到这个消息,您介意说一下您使用的是什么杀毒软件吗?
Thanks for the logs. We will look over them & see what messages are found & try to work on them when we can. In the mean time I would ask you to...
Hello, Please supply a copy of your logs folder so we can look at what messages were captured by the logs. How to supply logs to a report:...
See here: https://empyriononline.com/threads/dedicated-server-conflicting-with-normal-game-with-steam.102420/#post-466546 Or consider these other...
Thanks for the save I can actually trigger this in the provided save game & it will be logged on our internal tracker to be profiled & debugged....
You must take in to consideration that more detailed hitboxes costs some performance so not all deco/devices will get more detailed hitboxes....
Hello, Can you provide a copy of the save game so we have something to load in to to see if we can trigger the same behavior you describe ? How...