Separate names with a comma.
In single player you have to add a OverrideScenarioPath e.g. "OverrideScenarioPath": "C:\SteamGames\steamapps\workshop\content\383120\2550354956",...
Works exactly as expected for me (tested with RE2) [IMG] Your destination container may be full or it may be packed in another container (with...
This is probably only VERY time-consuming to enable by scanning all blocks of the structure
Yep, as I said, only the ship you change as pilot is affected. The teleporter is another “workaround”
This is unfortunately a bug in the API of Empyrion which only occurs in SinglePlayer. The ship you control as a pilot does NOT appear in the lists...
Works fine on my seting [IMG]
Unfortunately I do not know about a floorplan from tachyon PS: The possibilities of displaying a 3D model on a 2D display are limited ;-) That's...
EmpyrionScripting 13.3.0 Release Automatic Amount from Ecf files - Remove the StructureTank section from your configuration.json to get the new...
GetSwitchState/SetSwitchState on the lever block You can find a “documentation” of the Empyrion API here EGS\Content\Extras\Modding Doc here I...
But take the "Amount" values from me777 or you waste half of the fluel ;-)
Hmmm, looks like I should determine the “FuelValue” from the ECF and only let it be overridden by the Config if necessary ;-)
The three defaults works fine on my RE2 [IMG] "Fuel": [ { "ItemName": "FusionCell", "Amount": 300 }, { "ItemName":...
Maybe you can post your config here so that others can use it for RE2 or maybe we can build a config for RE2 together which will then be delivered...
You can adjust the names and values of the items used yourself in EGS\Saves\Games\[Savegamename]\Mods\EmpyrionScripting\Configuration.json e.g....
There was an bug when the container has the same names -> move do nothing fixed in 13.2.4 and update Demo-CV...
Works perfectly for me with the standard scenario. I taught the 100% tank and all cells were used to fill it up to 100 again Maybe your scenario...
13.2.3 contains GameTicks https://github.com/GitHub-TC/EmpyrionScripting/releases/download/13.2.3/EmpyrionScripting.zip [IMG] What do you need...
Scanning the blocks is very complex and time-consuming, better is a hard coded list in a fixed named LCD which contains the IDs or names of the...
The DemoCV contains an example for "AmmoType" ;-) [IMG]
For SavegameScripts it's by design AddTargetsAndDisplayType(data, Path.GetFileNameWithoutExtension(S) + "*");