Separate names with a comma.
You could also implement/offer the whole thing as a SaveGameScript for EmpyrionScripting. For the players who do not want to "script" their...
If you search for "script" in the Steamworkshop you will find many CVs, bases etc. that either use or explain this. There you will find many ideas...
In single player, the API loses the reference to the ship the pilot is controlling when the playfield is changed. Eleon is aware of this error....
Eleon has not provided API calls for this.
With an operation like "trim" you turn numbers into text and as text 1xxx is smaller than 2xx So you should remove all "trim" operations or...
I have observed a few times that spawners, even though they were limited, spawned an infinite number of aliens. This is a bug in the game -...
Not yet, but's a good idea and i will implement a RegEx usage
For Harvest, look closely at how it is done on the DemoCV and how it works there. For the floorplan, post the path to the floorplan.cs where it is...
In deinem Szenario (hier z.B. Reforged Eden Atlantis) EGS\Content\Scenarios\Reforged Eden Atlantis\SharedData\Content\Extras\LoadingScreenshots...
Floorplan is a Svagegamescript you can get from https://github.com/GitHub-TC/EmpyrionScripting-Collection
Do not download the source code but the compiled version (https://github.com/GitHub-TC/EmpyrionScripting/releases File: EmpyrionScripting.zip !!!)...
@Shadowpheonix Even in Savegamescripts you have the option for an direct output target. [IMG] [IMG] or with the first line "Targets:" setting...
The output LCD shows alsway the current outputs. If you wat to see the "hisrory" you have to add a [+NN] to your script LCD name like...
Not at the moment, but a good idea. I will think about it.
Yes, this is set in the standard and is desired. But you can control which blocks are to be ignored or replaced in the configuration file via the...
EmpyrionScripting 11.2.4: https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/11.2.4 contains these lists/changes remove the...
EmpyrionScripting 11.2.3 : add 'jsontodictonary' for easy create those objects https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/11.2.3...
The creation of dictionaries is unfortunately not easily possible via JSON, but I'm working on it ;-) PS: Thank you for your donation :-D
First for sorting an array... https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/11.2.2 [IMG] and i'll have to think about creating...
I will implement this but your example is wrong because '1,2,3,4,5,6' is a text, only with a {{split ... }}} it becomes an array ;-) PS: I'll get...