Separate names with a comma.
And I need to fix them.
Turrets cannot have a different owner than the base though.
Abominations specifically seem to take much less damage from aoe weapons. I've tested it. I think their hit box needs fixing.
There's no way for us to fix that kind of an issue. We have no control over how turrets or fixed weapons actually function.
Fixed weapons need a direct line of sight from the muzzle position to the exact point your crosshair is aiming at otherwise they may "misfire"....
There is only one way that detectors can work. There's also multiple versions of detectors in vanilla too. We cannot use the new planetary...
And it's not that I don't care, but that the issue needs to be reproduced in a vanilla save game and then reported so if it is a game bug it can...
There is nothing we can do to fix that issue. Of course it's not intended but there's no way for me to fix it. I cannot comment on what is or is...
Most likely they would be around high tier star systems, such as WR and exotic systems within Zirax territory.
Neither would be anything we can fix.
Those were just random spiders coming out of the vents then.
Just a FYI the final room of the poi is a bit... Much. I plan to overhaul it a bit to cut out some of the stuff that is going on in that room for...
Yes please keep a lookout. I would need the spawn name (or even better the blueprint name via the di window) and what and where exactly the issue...
I would say that if there's an issue with a scenario specific POI, it's best to let the author of that scenario know what the exact issue is so it...
The detection range of ships and POIs can be manually set on a per-poi or per-patrol vessel basis, however no, in RE patrol vessels with "stealth"...
Please don't put words into my mouth.
Visible versus invisible spawners don't make much of a difference. They will still spawn the enemies when properly placed before the player can...
They will spawn in if there's a nearby POI, so yes.
I was testing the drones in space to see if ADBActionRadius is working now and noticed they would only attack a POI in space if the player...
I think some POIs should be designed to be mostly taken on foot. Maybe you disable the exterior defenses with your ship first then go inside. Some...