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@Hummel-o-War It would be totally great if the constructors could be controlled via API (AddItemToQueue(id, count), RemoveItemFromQueue(id,...
@Homunk Try it with the current ship - the older version have no harvest. Do you play on SP or MP on a server?
I just tried this with the current Vega AI and it works as intended - harvesting both plants and hydroponic blocks. Maybe you still have the old...
Please put your ship in the workshop and tell me where I can find it - then I'll have a look at it
True, ItemList could not yet handle ranges. It is fixed with this. https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.1.2
If you names your LCD Script:[+40]xyz is means that the new lines will be added on top of the output LCD and the whole LCD output text contains...
After logging into a "fuel-less" structure a few times again (Empyrion calculated that everything was supposedly used up) I changed the script...
This script selects the weapons based on the custom name which must begin with "W-".
Für das Standardeinzelspiel habe ich die fehlenden PDA Einträge übersetzt - das PDA.csv findet ihr hier...
Das PDA ist "leider" von Eleon nicht komplett in deutsch übersetzt worden. Hier ist die PDA.csv Datei welche alle fehlenden Einträge in deutsch...
Fix the bug with the negative start pos https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.0.4
Naming "Box-*" for all normal displays an "IBox-*" for display with the item ID on the matching LCD display "Info-*" {{set 'W' (bar 1 0 1 35...
On the demo ship, the contents of the refrigerator are determined separately by its name. On the Vaga AI, I have switched to addressing all...
You have to use the custom name of the fridge, not the devicetype to access the fridge as a container
You don't need to modify the scripts for harvesting, the 9.0.2 can handle the normal plants and the RE hydroponic plants correct.
Fix "harvest" to handle EdenHydroponicsBay correct https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.0.2
This happens when more than one Script uses the same output LCD Fix "harvest" to handle EdenHydroponicsBay correct...
In a POI, the whole thing can then work in reverse - plants are harvestable, or if the state of the "damaged" blocks should be preserved, then the...
A POI has other charakeristic elements - it's no use to discuss this with you further since you obviously don't want to improve/correct the game...
play in a Game, change the structure quit game open a creative spawn BP remove all the Plants upload it to the workshop quit game join the "play"...