Separate names with a comma.
That shouldn't be a problem, I'll have a look at their API and page...
Obviously some CR (13) have slipped through your fingers here ;-) --> [CS]: Mono.CSharp.FatalException: Unexpected symbol `13' [ATTACH]
You can also use the EWA version, but then you also need the current EWA version and have to update the ModLoader on the MOD page (stop mods, then...
It worked only within the ModLoader because the ModLoader environment fixes some brocken API calls. You'll get the full preinstalled mod package...
Unfortunately also not yet fixed with the v1.7 3602 experimental :-( Please fix these API errors, many players/mods waiting for it....?...
The Mods, in the ModLoader package, are based on API1 with is only available in MP (server) settings. Unfortunately, there is also the bug that...
EmpyrionGalaxyNavigator 2.0 for MP (servers) deutsch: [MEDIA] english: [MEDIA] ModList and ModLoader.zip package is here...
I'm working on my EmpyrionGalaxyNavigator ... (reactivate/refactor it) [ATTACH] with some cool ideas from @HoberMellow I'm curious to see how...
I'm working on my EmpyrionGalaxyNavigator ... (reactivate/refactor it) [ATTACH] comming soon ....
@LowFly https://github.com/GitHub-TC/EmpyrionScripting#readme Lokale Variablen: {{set key data}} Die Daten (data) hinterlegen so dass sie per...
[ATTACH]
Take a look at my VegaAI https://steamcommunity.com/sharedfiles/filedetails/?id=2227639387 it have a growing plot status display [MEDIA]
You can find a rough version here in the ReadMe.md but I am not good at writing documentation. If you want to do something I would be very happy...
Strange, on my server, everyting works fine 1x2 LCD [ATTACH] 1x1 LCD [ATTACH] with this version: [ATTACH] [ATTACH] and RE Patch 4
Nun, dein Spielerlevel von 25 hat nichts mit den "Gegnerstärken" zu tun. Und auf auf "schwer" muss man die Spielemechanik schon gut kennen und bei...
I have (except for GalaxyNavigator) updated all my mods with the current ModLoader.zip package in the 1.6 and got them working
SaveGameScript stored in the save game folder like this...
Like "ActiveRadar" or "SendData" in https://github.com/GitHub-TC/EmpyrionScripting-Collection you can do this automatic fill with SaveGameScripts
The galaxy data is another example of an API function that we modders really need. ;-)