Separate names with a comma.
Unfortunately, here the ModAPI of Empyrion has some errors in the SinglePlayer : - A scenario from the workshop is not delivered at all via...
It happened in MP (ping 150 ms) on a midnight planet of Reforged Eden after I connected to the server. It is also observed that landed CVs bounce...
You know your code that stabilizes the ships and the colliders that have influence on it - so it should be easy to determine when the code runs...
ich vermute der (ausgegebene) Name kommt hierher kannst ja mal ein {{@root.Data.D}}{{i18n Name}}:{{format Count '{0,6:N0}'}}: versuchen dann...
Yep
Build: 1.4.7 Mode: MP SERVER NAME: Fracture SEED-ID: ? MODIFIED PLAYFIELDS: Reforged Eden - Midnight (90%) bzw hüpfende CV auf Playfield nach...
Also wenn du da 'English' durch 'Deutsch' ersetzt müsst es gehen oder du lässt es ganz weg, dann wird das zentrale "CultureInfo" LCD genommen was...
@Bloodfire2k Die IDs sind noch die "alten" (vor der Umstellung von Eleon auf die dynamsichen IDs) hier die "neuen"...
Now with >= 7.1.0 easy localization of your structure (this vid is in english) [MEDIA]
Ok, the next video about the "Mobile-Carrier" i will try to make in english.
If you replace the 'Deutsch' in the scripts to 'English' the localization is taken for english. I'm working on an idea to "localize" an structure...
7.0.3 mit Infos und Priorisierung und kleinen fixes [MEDIA] und "Die Krabbe" [MEDIA]
You can do this with the EmpyrionScriptingMod, the Vega AI e.g have such script on board. But you probably already know that ;-)
Unfortunately, here the ModAPI of Empyrion has some errors in the SinglePlayer :-(( - A scenario from the workshop is not delivered at all via...
@LoneRanger Names worked for "Reforged Eden" (thats only a mix from Prject Eden and Reforged Galaxie) so what items are on "Project Eden" have...
Move Item once per cycle Reforged Eden item name fix Add ModApi properties...
I improved the performance of the EmpyrionScriptingMod, but when they change the LCDs, the EmpyrionClient !!! abort with these log...
With 7.0.0 I have massively optimized the ScriptQueueEngine for performance and scalability. Furthermore, scripts are disabled when structures and...
1. "legalize" is the wrong wording, they want the scripting included in the standard game 2. Also for CV are many options with lcd's and...