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Don't start me on that ! :D I'm not arguing your base argument here at all. I modded my CVs so all weapons can shoot on a planet, I don't like...
It died in a folder somewhere on my hard drive. Let me check if I still have it... Edit : Nope, it's gone for good. I only kept the base...
Well... actually since the "real" CV can only be 200 x 200 blocks max (400 meters) the guns attached to it would have been "inside" the "decals"...
That is... a happy coincidence ! :D It worked fine with the standard shader, but I just wanted to try with the Emp shader, and it did not work...
Check the BlocksConfig.ecf with keywords like dropondestroy or droponharvest : { Block Id: 955, Name: Cactus1 Class: CropsGrown { Child...
Well in fact it looks like it does what I mentioned previously, and if you think about it you also mentioned yourself that the script "turned off...
These futuristic devices operate at the quantic level, so any material can be used. :D I made a 4 km long CV (2 km wide, 500 m high) not long...
Ok There is still a problem with color. I checked with the "default crosshair" setup, I also checked the "focused" version but that one is OK as...
@Spoon and @Track Driver : just make a new folder in the "scenario" section of your game and drop the vanilla game's PDA in there. From there...
We can make the model pretty much what we want, but we can't make new "classes". But for what you're trying to do, no need for a new class, and...
Great! Thanks! That should do it for emissive screens/ buttons then. I'll try this.
In the Big Flower prefab, the XRefActivate script is attached to it, and it is the script that shows in the editor (it shows 3 slots). One of...
I made a switch, it's "activateable" in game and it plays the sound ok, but the animation did not follow. I made animations in Unity, but I don't...
Yup. I can't say I only have fun, but for the most part even if it feels like "work" it's still worth it, because these things are never really...
Un vaisseau avec un core admin est incontrolable pour un joueur: il faut être en god mode invisible, et ça part dans tous les sens. On peut...
Here's my setup for minimal nebulas (very faint) and less stars, but still enough to make it look crowded. I also lowered the amount of each star...
Thanks ! But no, this is not really "modding" as I am just experimenting within the limits of what can be done with models, collision, and the...
That's why I showed these knobs and switches... :D The player's actions are "detected" by the object's colliders. I am trying things to "stuff"...
Quite the fact. I don't see why Unity/Empyrion should maintain any game object/ script/ index for longer than it is needed, expecially if it can...
The Galaxy is "generated" during gameplay, so most entries for the "stars" are not "yet" in the database since the layer has not "visited" them....